Quote:

I the shader you have to change entSkin2 to mtlSkin1.
You have to set the flat flag in WED for that texture and you shouldn´t forget to add the normalmap skin to the material wich has to have the same name than the leveltexture:

bmap BMAP_Name = <Normalmap.tga>;
material TextureName
{
skin1 = BMAP_Name;
//...
}




I got it work now. Thanks!

How can I control the texture scale in WED?