Quote:I the shader you have to change entSkin2 to mtlSkin1.You have to set the flat flag in WED for that texture and you shouldn´t forget to add the normalmap skin to the material wich has to have the same name than the leveltexture:bmap BMAP_Name = <Normalmap.tga>;material TextureName{skin1 = BMAP_Name;//...}
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