Update:
-2 dynamic lights and sun is supported.
-fog
-glossmap for the parallax, normal and reliefmapping shaders wich has to be in the alphachannel of the maintexture.
-one more shader

Important:
-For the reliefmapping is an nvidia fx, a newer nvidia graphicscard or an other card that supports shadermodel 3 needed.
-The BumpyGlossyMetal-Shader seems to have some small problems with ati x800 cards.


You can find the downloadlink and every new updates on my blog:
http://slindev.wordpress.com


I plan to add a small introduction about how to convert such a shader for the use with 3DGS to my blog. But I´ll let you know if it´s done
I bought an update to A7 yesterday and hope to get it on friday. When I got it, I´ll try to convert some of the postprocessing effects and the others wich need render to texture.

Slin