Quote:

Animation matrices are very small and can't get you out of memory.




This counts only for bones animations. Vertex animations produce quite big files. But many artists prefer vertex animation since we don't have access to more than one bone per vertex in Gamestudio.
Without this feature you get quite ugly bendings in many regions.

But I have read that this will be supported in the future (in the pro edition only).


Models, Textures and Games from Dexsoft