Always interesting to see actual Multiplayer projects done in 3DGS.

Do you use "native" 3dgs methods to move the entities?
Meaning, letting 3dGS handle global entities itself, (updating skills, and such);
Or do you use a custom method, and local entities? (sending only variables/arrays around)

And is this a LAN, or Internet session, that you tested it with 22 clients?