I so wish I had your modeling and skinning talents .

Right now I'm trying to do a good texture for a futuristic racing vehicle I built (the model itself is okay), but my skins on it are not so good. I can't get that perfect cylindrical mapping like on your air converter, . It's always warped at the seams, top and bottom, or left and right, depending on which part of the model you're looking at.

Then again, you're using different software, so there's probably an "automatic cylindrical map" function in it.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}