Quote:


your "Nvidia Shaderconvertions done by myself^^ (Normal, Parallax, Relief, metall and velvety shader)" in the "Shadermodel 3.0" subfolder works fine with shadermodel 2.0 (I have vsps2.0 video card).





Yeah, but on mine they run at about 3 FPS when I'm at least 10-20 quants away from each of them.

GPU: nVidia GeForce FX 5200 (256 MB VM).

Yeah, not for parallax/relief mapping, which looks awesome, but unfortunately as yet only on high-end GPUs.

The fastest thing that will run in that level is the velvety shader (which really to me just looks something in a dull plastic container, ).