Out of curiosity, what shader model is required in order to use this tool? I assume v1.1, seeing as my card is able to run it fine... but just for refrence, when figuring out what the requirements are of my current project...

Thank you, and great job with this too, it really simplifies normal mapping
DeKO_Mania

Edit: Also, it appears there is some problem with your software. I will try to explain the circumstances as best as possible...

First, I created a very simple texture in Photoshop, using some clouding effects to create a mixed gradient, and then created an alpha layer, on which I added some "noise" to get the effect of sand. Then, I saved that texture as a .bmp file (to the desktop). When I tried to import that file into your program, it gave me a nondescript "Windows Error", and shut the program down. Now, every time I try to run your program, it gives me the following error:

Error E355
Startup failure

Any idea as to whats up?

BTW: The texture was 512x512...

Last edited by DeKO_Mania; 07/29/07 17:19.