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Not to sound greedy, but is that normal-map shader mine? Just curious...

Also, how did you create the normal maps? Just scan through the texture and calculate the normal yourself, or is there another tool involved?




Slin has gave me this shader, because he had said it's one of the best normal mapping shader. Anyway, I've read in the header:
// Matt_Aufderheide, Bloodline, William, xXxGuitar511

So I'm think it's on of your shaders

And I'm using the command bmap_to_normals.

Regards
TSGames