Man its a tough one. Just can't find it. I tried an empty level. So it must be some sort of script loaded object. I'm drawing bounding boxes on everything.


Empty level from scratch only one entity. I turned off all the warptunnels, and stars that usually go by.


Here is a real level.


The first number is the out=c_move
Other three number are what target var returns. Its always the same target num. Anyone have anything like this?

The fire is at the target position. The line is from the ball to the target position. Non-z culled lines so it's hard to tell where its at.

Last edited by Scramasax; 08/01/07 19:30.

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