Thats exactly what I'm talking about Frank , I really thought A7 was going to have all this new features ready to use out of the box , just being able to add a dynamic light and have it be a good per pixel lighting light , have good working dynamic soft shadows , shader editor (preferably ingame) , ingame level editor , ingame terrain editor , ingame light editor (like dynalights) , Sphere like rendering , much better templates that could actually be used in a commercial game , I mean , there's just too many cool things the engine could have to list them all , and I dont see any of them in A7 , hence my dissapointment , I really do feel this type of features are what the average gamestudio user is looking for and would benefit from the most , rather than the Lite-C implementation , and the other behind the scenes stuff that has been added.