Ok.. I started reading this topic from page 7 and went to page 6 then 5 and then I started from 1 to get the hold of this discussion.
at page 7 and 6 I thought 'why do i die' was just a trouble maker but then I realized that actually he's completly right in many aspects.

I would expect conitec to add more rendering features than what's currently right now I don't see diffrences between except render2texture and unlimited physics but this is not engine changes as its only lisencing changes.

but with all the features adding that A7 is going to get is looking alot better I think but it's still not there,
right now A7 is alittle worse in condition than A7
thanks to
-worse GUI
-still menu disapearance's when entity properties is open or still open under game runtime
-still same problem when aligning object through the z,x,y lines as when the mouse gets close to current selected window edge the objects starts going wild in aligning and ends up far away from current position.

more examples on programming,artpipeline and such would'nt hurt
like how many poly's for a fps player model
how much poly for 3rd person player models
like Dx10 feature would be a more significiant engine upgrade.


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7