I don't mean coding or twicking

i mean like some other tools : no code to import or other :
you run 3DGS the shader is ready to use.

I meaned packaged on 3DGS.

People should understand what is a tool ready to use like Maya SDK for Nebula ,
or old KJAPI that had a 3DSMAX exporter that could export normal,specular,
emissive glow maps ....

Ready to Use , packaged , i think in terms of 3D artists.

Well just a suggestion
Perhaps another forecast page special for shaders should be done
i laught , caus 3DGS have lot of things to do , and i don't see them full on shaders ... it's a hard part ...