Quote:

And now with A7 I think you can have the same power of the majority of the engines, we need a new tech demo




First we need a working map/shadow compiler It is still broken in A7.

I once used to work with PowerRender. It has a very impressive material editor. You can choose specularity, bump-mapping, channels and textures very easily. There is a world-editor and some other tools and decent help files.

Our programmer liked it at first glance but later found a few bugs (e.g. with terrain).

But that was last year.


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