o.k. I set you "programmers" a challenge. I bet you can't do it.

1. Create a box with one bone with all verts attached. (main box 1 should be bigger than box 2)
2. Create a second box with one bone and all verts attached. (box 2)
3. Create a large box which has physics enabled. (box 3 should be bigger than box 1)
4. Create a level and put the large box about 5000 quants on x.
5. Place box 1 at position 0,0,0 and make it passable and transparent.
6. Place box 2 at position 0,0,0 and enable physics on this box.
7. Create a short function to send box 3 towards 0,0,0 (minus X). Function should run on a key press.
8. Write a script to update the position and angle of box 1 using the bone only. Use ent_bonemove, ent_bonerotate and ent_bonereset. Box 1 should equal the position of box 2.

If you done it how I have then you should notice that ent_bonemove doesnt seem to work properly. If not then you have a different problem or you are a true programmer for 3D Gamestudio and would you please send me the project with code.

Last edited by frescosteve; 08/29/07 02:25.