ah, the weapons is using 2 vertexes in the weapon model
So you will have to change them to some new vertex numbers (i should use variables for that >.<) if you change the player model
The lacer pointer and the shots comes from the same point right now, and it should probably stay that way to get the aiming accurate, but the firing effect could be placed at another point to make it more look like its shooting from the right position ^^

And also, i think the blood spawning when enemies attack you is spawning at vertex positions too.


I am really sorry that the code is that messy... from the beginning i did never intend to make a game out of this, and NEVER intended to show it to any one.. never less give it away ;D
And now i don't have the time to go through it and fix it up..


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/