Hi,

I'm just got my new A7 comm and startet trying around a bit.
I tried the shader from the mtlFX.wdl and it works nice but I have a small problem.
Everything is rendered the wrong way around, means areas that are far away are rendered first.



As you can see the flames (it's not only happening with particles but with every object) are rendered infront of the spheres, but actually they are behind them.
What I don't understand is that when I have a look at the view used to render the mirror then I can't see the flames in it. What's wrong. Why is the stuff seen in the view different from the stuff the view renders to the image?

Thanks