CrisB and nuclear, I am looking into it.

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So sorcerer you've gone XNA now ?? good choice anyway if it's the case

Not on subject, but i've don't have been from long time on BV engine ...
i've just looked some months ago , is the engine abandonned,
no more news about Gekido ?

Tried the demo : very fluid with lighting , characters,shaders,shadows ...
AAA quality.
For serious teams it can be the choice, now i don't know it's state ?
syable , easy to program ?
no missing tools ?

What i like , it seems to have all shaders , lightening , shadows, animations etc ... alla integrated ready to go
For tools , i odn't knwo , but it seemed to be 3DSMAX exportes ? only ?

Let's hope people buying it won't follow some BV engine bad way ??




TheExpert, yes, I am following the XNA path. I have my engine at the place where the next step will be implementing an AI system. I recomend this for everyone. With a little studing, and hard work, we can make our own engine.

About BV... Gekido, released today a public update for everyone to try it. For me, it doesn't help me much, because the bug that stop me from working with BV, is still there.

S2 engine:
Well, I have the engine for a while now, but I never touch it until today. I was waiting for the tutorial that would come with this update, but they had a problem with their hard disk and lost the tutorial, some files and a few other things.

How long am I using it? Just a few hours! And I already manage to make a level with 4 rooms and I make it to work. So, the learning curve to make level, make a scene, add a player, some enemies is very short. Now to add your own model, well, I can not say about that because I still didn't try this yet. I am only working with the models that come with the engine. They are betting on the FBX format, and I think that they also talked about COLLADA.

The engine comes with a Materia editor ( very easy to use!!! I love it!), a world editor ( easy to use!! ), a model editor ( I still didn't use it ), a sceneStudio ( easy to use! ), a config editor (very easy to use!! But I don't understand why they made that way, but it works fine), a viewer for you to view your game ( simple and very easy to use! But I don't see the reason for this viewer. I don't use it. ), and a FrontEnd viewer ( With this we release the game. Simple to use. )

The S2 way of working is completely diferent from BV. BV is alot more easy, I think that BV is the easiest engine out there. But it has a lot of problems and there is no communication between the developers and the community, not anymore. The S2 engine gives a little more work, but it produces very good results. Did you play the demo that I posted here? You can also see another video of the FPSdemo ( http://www.youtube.com/watch?v=xf3vDcYF_i8 ) . I reduce the quality of the video to reduce the size of it.

Quote:

Tried the demo : very fluid with lighting , characters,shaders,shadows ...
AAA quality.
For serious teams it can be the choice, now i don't know it's state ?
syable , easy to program ?
no missing tools ?





I already talked about the tools. Now about the coding part, well, just open the folder Scripts and look at them.

Stable? Yes, as long as you don't call a file that is not at the pointed path. The engine was crashing for me, until I found that the script was asking for other files. After adding those files, the crashes were gone!!! And until the Nuclear and CrisB problem, the released demo was working fine.


Last edited by XNASorcerer; 08/21/07 19:35.