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So fast already
and working , they have some talentued programmers
Do they have tools for terrain/grass to defrom /paint like Torque editor ?




Well, more or less. Right now, for the vegetation we use a defined mask generated by the engine. Also, the paiting is in 2D view, but we can see the result on the 3D view. But they said that it will move on to paiting directly on the terrain.

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If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.





This will change very soon.