Quote:


What you said makes sense. I didn't look at it from your point of view,
but as I am getting on in age I hope I'm not pushing up daisies before
your ver 7 comes out !!!




If you're like 90, i'd worry (but then again, what are you doing programming in your nineties..) Otherwise, we're good , i'm shooting for this Christmass on the revamped Basic edition


Quote:


I will keep a look out for when ever you release Intense X. Take care of your leg alright.





Thanks


Quote:


I would like to use normal mapped monsters that use both close ranged attacks and long ones too





check

Quote:


like lancing stones





check

Quote:


or bladers





check

Quote:


An explosion or replaced death animation





check

Quote:


and a blood spray could be very nice





and check. IntenseX can already do all that. But you'll have to program your own normal mapped shaders. Maybe I'll add a shader library sometime, but it's not on the top of my list.


Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!