|
0 registered members (),
1,173
guests, and 0
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Maybe just delayed not dead.
[Re: Mondivirtuali]
#152628
12/01/07 00:02
12/01/07 00:02
|
Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
|
Serious User
Joined: Jul 2004
Posts: 1,205
Greece
|
Quote:
What you said makes sense. I didn't look at it from your point of view, but as I am getting on in age I hope I'm not pushing up daisies before your ver 7 comes out !!!
If you're like 90, i'd worry (but then again, what are you doing programming in your nineties..) Otherwise, we're good , i'm shooting for this Christmass on the revamped Basic edition
Quote:
I will keep a look out for when ever you release Intense X. Take care of your leg alright.
Thanks
Quote:
I would like to use normal mapped monsters that use both close ranged attacks and long ones too
check
Quote:
like lancing stones
check
Quote:
or bladers
check
Quote:
An explosion or replaced death animation
check
Quote:
and a blood spray could be very nice
and check. IntenseX can already do all that. But you'll have to program your own normal mapped shaders. Maybe I'll add a shader library sometime, but it's not on the top of my list.
Cheers, Aris
|
|
|
|
|
|