quote: Because the level is a mesh though, cylinders will fall straight through it.
that's exactly what i experienced. so i have to use PH_SPHERE instead of it for the wheels of my car. should work too...
if i want the car to go around a curve, do i just need to turn the front wheels? or do i need to apply torque/motor (front wheel drive) so that they "pull" the car around the corner?
... the physics engine is really cool! in my experiments i had over 200 active physics entities and didn't have any jerks or any noticeable framerate drop. i didn't expect that!
quote: P.S. @Ventilator: How did you get your update to A6 already?