Okay ,1- go to the player script file and do this

entity* player1;//I changed it from (player) to (player1)

2-go inside the player action and change (player=me;)to (player1=me;)

3-go to the ammo pack action and change ( vec_dist(player.x,my.x)) to (vec_dist(player1.x,my.x))
//that should do it


age:16 game design and programming experience:2 years