Make the code like that:
code:
 

entity* myCrate;
action ball
{
myCrate=my;
phent_settype(myCrate,PH_RIGID,PH_SPHERE);
phent_setmass(crateMass);
}

This DOES NOT fix phent_setmass!!, only phent_settype


A bus station is where the bus stops. A train station is where the train stops.
On my desk I have a workstation...