quote:
Originally posted by elsewood:
Make the code like that:
code:
 

entity* myCrate;
action ball
{
myCrate=my;
phent_settype(myCrate,PH_RIGID,PH_SPHERE);
phent_setmass(crateMass);
}

This DOES NOT fix phent_setmass!!, only phent_settype
That's because phent_settype is correct above but phent_setmass isn't. _setmass takes 3 parameters.

Given that i'm pretty sure my woes are edition related, sorry I ever brought this up [Embarrassed]