quote:Originally posted by elsewood:Make the code like that: code: entity* myCrate;action ball{myCrate=my;phent_settype(myCrate,PH_RIGID,PH_SPHERE); phent_setmass(crateMass);} This DOES NOT fix phent_setmass!!, only phent_settype
code: entity* myCrate;action ball{myCrate=my;phent_settype(myCrate,PH_RIGID,PH_SPHERE); phent_setmass(crateMass);}
entity* myCrate;action ball{myCrate=my;phent_settype(myCrate,PH_RIGID,PH_SPHERE); phent_setmass(crateMass);}
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de