Quote:

How to integrate it into your own project:

Place a copy of the Plugins folder,
the water.fx file,
the Shader.wdl and the
waves2.tga file in your Projectfolder,

add this line to your main wdl:
include <shader.wdl>;
and assign the action water to a flat model or terrain entity.





Can i use the water effect also with lite-c? If i write #include "shader.wdl";
the compiler canīt open the .wdl, cause its a .c project!