Quote:

It works with lite-c you just have to make some small changes to the shader.wdl and rename it to shader.c




ok, so far so good. I dont know how to write those two lines in lite-c:

Code:
  
mtl_ffpwater.matrix22 = float(100);
bmap_to_mipmap(mtl_ffpwater.skin1);



the copailer says matrix isnt a member of material...

Last edited by jermy; 10/21/07 16:15.