code:
function flipl()
{
phent_addtorquelocal(p_player,vector(-100000,0,0));
}

function flipr()
{
phent_addtorquelocal(p_player,vector(100000,0,0));
}

on_z=flipl;
on_x=flipr;

..could be helpful if your car flips over! [Smile]

...
the q, a, w, s keys i had in my code didn't do anything except changing the values in the debug panel. [Smile] so i removed them...