Quote:

This is similar for stencil shadows. More light sources mean less frame rate, so we only allowed one light source for stencil shadows.




Of course, yet many game engines support multiple shadow casters...why not let the user choose how many lights cast shadows? Good lighting effects are difficult to achieve without multiple shadows. Modern hardware can easily support several shadow casting lights (Doom3 has no set limit as far as I know, it just adds passes).

I sometimes I am tempted to think Conitec decides to limit functionality because it believes it's users are ignorant (maybe they are right unfortunately).


Sphere Engine--the premier A6 graphics plugin.