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Many of the physics effects shown there can be reproduced with A6 (buoyancy and "soft bodies" not yet).
i guess this mattress effect could be done with the new bonerotate commands and some invisible cubes connected with hinges.

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How about recreating a GameStudio demo with that gravity weapon ?
i tried it right after seeing the halflife2 video but it was trickier than i thought. it would be easier if all physics entities (not only constraints) had motors. or do you think i should just turn off physics for the object while holding it with the grav-gun?