Don Kiyaku :
I tested this shooter demo now. Well i dont like it, its boring and doesnt look really "next gen" like people said xD You can archive this with 3dgs without any problems.

You know they are not a game company , and their demo is just technic ,
not a real game.
It's just shaders/lights, effects showcase and how many geometry/detailled texture the engine can handle,
and with the demo i can say that's really ok

On 3DGS you'll have to find all scripts for shaders etc ... in Unity
you just have to apply them to your models
And with Unity i can import directly Blender models and animations , that's what i appreciate a lot.

What i don't like is really the limitations of indie version :
no soft shadows,
no full screen processing effects and some others :
reminds me 3DGS limitations and this is what make me don't buy this great engine

Why such limitations : why not doing like TV3D engine , and have a full version
, no limitations with indie price of some 200$ where you coudn't use it for commercial things ?