Quote:

On 3DGS you'll have to find all scripts for shaders etc ... in Unity
you just have to apply them to your models
And with Unity i can import directly Blender models and animations , that's what i appreciate a lot.

What i don't like is really the limitations of indie version :
no soft shadows,
no full screen processing effects and some others :
reminds me 3DGS limitations and this is what make me don't buy this great engine

Why such limitations : why not doing like TV3D engine , and have a full version
, no limitations with indie price of some 200$ where you coudn't use it for commercial things ?




I guess because they think the target customer of indie developers are average power computer, those high-end features target for company that have a budget.

But the direct support of .blend file, easy drag'n drop interface, multi-platform, web publishing, so many build-in effects are worth $1499. The only disadvantage is it is only for Mac