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Re: Unitiy3d 2.0 is out
[Re: TheExpert]
#160567
10/13/07 10:12
10/13/07 10:12
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
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User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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Quote:
On 3DGS you'll have to find all scripts for shaders etc ... in Unity you just have to apply them to your models And with Unity i can import directly Blender models and animations , that's what i appreciate a lot.
What i don't like is really the limitations of indie version : no soft shadows, no full screen processing effects and some others : reminds me 3DGS limitations and this is what make me don't buy this great engine
Why such limitations : why not doing like TV3D engine , and have a full version , no limitations with indie price of some 200$ where you coudn't use it for commercial things ?
I guess because they think the target customer of indie developers are average power computer, those high-end features target for company that have a budget.
But the direct support of .blend file, easy drag'n drop interface, multi-platform, web publishing, so many build-in effects are worth $1499. The only disadvantage is it is only for Mac
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