Quote:

You don't need a mac , you can publish to Web Browsers !
But i recognize publishing to PC in full screen game is what we want.





you can always right-click over the game on the browser and set it to full screen.

Or you can always make a simple application using Visual Basic or C# or C/C++, add a browser control into it, make it fullscreen and load the ".unity3d" into it.

Last edited by XNASorcerer; 10/13/07 17:25.