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Hm, it was not really just that, a demo. I remember some fine screenshots of editors, node based shader editors and much more.




I don't recall screen shots of the editors coming out until much later. And, even then, they were just prototypes on what they wanted to do (not something shipping).

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Sure it was not a completed engine but it must have been more than only a NVidia demo. Otherwise they could not sell it to those publishers.




Why not? They built huge hype about a true "Next Gen" engine. Everybody in the industry knew the name although, at the time, nobody had seen any actual working code. The name "Project Offset" alone is probably worth millions.

I'm not saying it was "just" a tech-demo. And I know from sources that they are now licensing the engine to other developers. But its been two years since the first video hit the web, plenty of time to turn a demo into a production level project.


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