Quote:

I know the real answer is in scrapping both MED & WED, and moving all such
development to the engine itself(realtime/runtime env.)




As long as it's able to handle ALL kinds of games no matter how crazy, then it would be fine with me.

As for MED I don't think we really need it other than to import models and perhaps add a skin mapping.
If you want to make more complicated models, you should probably think about learning Blender and so on anyways. Still, it's a good thing that we have MED imho which provides the most basic thing you need. One of the main reasons why I choose for 3dgs back in the day was because it had (and has) all these editors, I'd hate to see them go away. The realtime creation has it's disadvantages too..

Cheers


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