@fastlane69 :
but when you say that 3DGS is not ready or that you are sick of waiting


I don't want to use files.fx for shaders not compatibles , or other or code just ot try to apply a normal map and use some dynamic lights in the level,
lightmaps and soft shadows, projection maps.

"All that shoudl be done in some clicks "

That's all

And yes i'm an engine collector, my game i would like to do a shoot em up
with 3D models: normal map shaders and specular on them ,
dynamic lights , refraction effects, water shader all that by clicks and choosing shaders on a panel list

Just to make the shoot game looking today and great
With 3DGS not possible Next Gen easily or it's a head break t ofind the good
action files, resolve dynamic lights, water ???
Unity supported formats and automatic conversions

physics and easy ragdoll

terrain features

All that features integrated into the editor and that's only ones, when
3DGS to do same thing ?

I think you are too young to understand what i'm saying about waisting time
In my case i prefer to do nothing if im' not sure to go fast , easy with all tools !
Don't want to loose time trying resolve things you can't do or that can't be done !

Well enought talk for my part.
I hope it can be somewhat constructive and push up the great 3D engine that
is 3DGS indeed


Last edited by TheExpert; 10/19/07 17:27.