Yes. I also think that this is doable. I think it just should store the following data in a time-table (for objects like models, sprites, camera and lights):

Following values could be interpolated between key frames:
- position
- scale
- rotation
- light color, intensity

Following values cannot be interpolated but activated:
- animation state
- name of a function / action to start (particle, script)
- material, texture to change

A timed player could start all those later in the game via function / action.


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