Quote:

..either that or you're just being lazy.




Fortunatelly this is not the case for me. I finished lots of models, texture packs, custom modelling, software programming plus a job and my company.

So I really just want to save time with a good tool-set like others want to do. It makes not much sense if everybody re-invents a cutscene editor themself.

I am even willing to pay for that. It could be very cool if I can make little real-time demos for my model packs just with a handy tool instead of starting to program it for every scene again.

Just ask yourself: Why every bigger modelling/animation package (even the free blender or some game-engines) come with a keyframe timeline editor? They just could tell their customers: Script it yourself!


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