Mmmmm, that's probably the point, I think this is a pointless discussion because it seems to be all about the programmer vs. artist perspective here.

I totally second Julz on the things he said about difficulty and trust me, I'm not a very good programmer! The whole point of our approach is that we re-use code that we must have in our projects anyways. It's as customizable as making a game itself. More complicated cutscenes will need extra code anyways.. cut-scene editors or not,

Cheers


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