Thanks Matt_Coles, its going to look a hundred times better in a month or 2 when materials and low end shaders are incorporated but mainly, when the proper time is given over to texturing and model tweaking.

Initial shots will look blocky for a while untill I get the LODs going which is where the biggest amount of work lies as every thing will have to have LOD stages from the path you walk to environmental assetts, textures (if I can manage it)etc.

Have a wee bit of time to go before I populate the mountain sides and caves
and add persistent effects like fungi glows, spore and insect clouds, anomolouse lights etc but I hope to get together a game release where A7 shines for what can be done with it, a bit ambitious but its got to be done sometime so why not now