Website is being organised but will take some time to come online as its a major hosting plan and I need to think how to use it properly ( cheap hosting plans on nvisionsnz.com anyone? )

@ The Don, yes it is rudimentry and as this thread grows, so too will the details because I'll use this space to document progress from start to finish so showing the base sketch and then showing it developing into the actual finished form might help some who needs some direction on game building.

Documents will be available for each milestone. Milestones are workflow outlines which enable control over complex arrangments in order to finalise each work objective.

Milestone 1 - Sketch out concept base in full.
Milestone 2 - Section each area plan then sketch again.
Milestone 3 - Finalise full level.
Milestone 4 - Test.

For example, the full concept base incorporates 7 sub-levels, basically every room, which needs to be loaded into WED to get an idea on space occupied by the whole level and subsequently deleted for ent_create calls to be made, theoretically building the level as you play.

Well, thats the plan and hopefully, thats what will happen.

@ frazzel, LOL, time will tell surely

Cheers...

*Edit

Progress to date [Level_1a].

1. Multiplayer element is currently aiming for 'Populace'
intergration.

2. Camera is first/third person perspective within an
underground environment.

3. Story is set within contemporary times around a character
who has found the entrance of a rumoured cavern system used
by the 'Forerunners' who dissapeared around 500 years ago
and seeks to explore.

4. Cavern system is comprised of both artificial
and natural caverns and hosts many species of cave dwellers,
forerunner technology (Biotecture) and hybrid species.

5. Player finds an artifact which provides weapons
and protection but due to its biomech nature, must be fed.

6. Vehicles ATV Exoskeletals, Crawlers, Flyers with
all vehicles capable of wall/ceiling climbing.

7. Due to the environment, most weapons or machinery needs
to operate at silenced capacities

Character sketch comprises a 'normal' human and an 'enhanced'
symbiotic Biomech suited figure.

World sketches comprise Mountain entry model, access tunnel
model, forerunner Observatory and outpost station model
with wmbs, liftshaft and main station node model with attendant
access ways.

Level 1 will be comprised of
a. Outpost complex and transit system.
b. Disused Forerunner mine systems.
c. Laboratory complex.
d. Manufacturing and maintanance system.


Last edited by Nems; 10/17/07 07:28.