As can be seen in the first post the level is blocky, empty and place-holder textured.
Beeing happy with the rough outline of the mountain, details now need to be planned and implemented.
The player needs to see actuall contoured cliff walls with butresses, outcrops and cracks in abundance, small rocks and pebbles lying around and plant life where appropriate.

This is my tecnique for aiding visualisations

The domes represent view range from the camera and placements are set to slightly overlap in order to sort out the show and fade calls as LOD steps


The blank level area (1) with back ground trees inserted.



Completing the visualisation with rocks, paths and boulders as well as fore ground trees


Composition is set to generate 'viewing arches' for the viewer to draw attention into the area immediatly in front of the player. The completed design set from position2,start_pos.view




The resultant new models to make and set for LOD calls (scene managment)