Thanks for the kind words folks, there very much appreciated.

@ JulzMighty, Viewing arches, holes, angles etc are all Traditional Art related terms describing composition aspects and ratios to engender viewer manipulation.

@ oldschoolj, thanks, might chase you up on that one day

@ sPIKe, the shots will come later as what is shown above is just for one scene point at the actual start of the game.
The next LOD step view centre needs to go thru the same process as well as reverse views to ensure all angles have been covered.

Models have tons of work to do yet, tweaking, building, skinning, animating and base scripting.

At the moment we are setting up our remote work environment so things will pick up later on.

No demos will be offered for a very long time.