yup, more screenies soonish and I'll ask the team to look at your offer lostclimate.

@papenheimer, yes, sorry about the texture mess right now but at that time it wasnt important, now that we are building lod stages for the views seen above we need to sort textures out to a more acceptable showcase standard.
Thanks for the tiling hint, hadnt thought about that at all

I was thinking that each sub-level area will have an individual detail and tiling map first before looking at shaders to finish the 'look', if any and use I use your texture system too .

I havnt attempted stiching yet but we have two good scripters who could handle any difficulty I may encounter I am thinking and would welcome any directions in the process.

At the moment, I am holding up the dev process as I havnt completed the lodding stages yet but will get onto it following the required xmass visits etc.
Hopefully a detailed progress post will follow shortly after that.