just for fun i have added encryption support.

the key isn't text but 4 numbers so it shouldn't be that easy to find it in the exe with a hex editor. but since other gamestudio users who can experiment with the filepacker source could do comparisons of the surrounding bytes or something like that you maybe should move the key around a bit (into a different function of your script or so).

(keep my second post in this thread in mind.)



<edit>...of course encryption is useless for the free lite-c since you can't really hide the source code and the key there. so i would remove the encryption part of the script when using it with the free lite-c.</edit>