after level loads engine crashes and offers to send microsoft a report
here's acklog

Quote:

Log of A7 Engine 7.07.1b run at Thu Oct 18 22:38:34 2007
Alex on Windows NT/2000/XP version 5.1 Build 2600
Options myproj.c -nx 30 -diag

App E:\A7\acknex.exe in C:\testbla\bla\
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c)Conitec . Dieburg . San Diego . www.3dgamestudio.com
A7 Engine - Pro Edition V7.07.1b - Oct 8 2007
Beta version
Registered to: Alexey Rozhkov

Mouse found
SB Live! Audio [A000] opened
RADEON 9250 Series pure T&L device 1ff9 detected
D3D device RADEON 9250 Series 1ff9 selected
Compiling MYPROJ.C - [Esc] to abort....
PATH E:\A7\code
PATH images\
PATH includes\
PATH maps\
PATH models\
PATH sounds\
PATH textures\
PATH E:\A7\templates\t7w_outdoor\
PATH E:\A7\templates\images\
PATH E:\A7\templates\includes\
PATH E:\A7\templates\maps
PATH E:\A7\templates\models\
PATH E:\A7\templates\sounds\
PATH E:\A7\templates\textures\
PATH E:\A7\templates\
t7.dll opened.... .... .
Running MYPROJ.C.
3 objects
Main started
def_startup started
display00_init_startup started
lensflare00_start_startup started
WDL-Loaded:lensFlare.c
D3D_Init Window: 800x600x-9
Backbuffer: 800x600 -> Window: 1x800x600x32
Video memory found: 104 MB
Main loop....ok...
Level(outside.wmb)
NewLevel at 3.186
LevelInit at 3.186
LevelLoad at 3.194...cmap,357 ents,16 verts,0 lmaps,4 texs,24 faces,pvs,hull
PhysicsInit at 3.388
Physics restarted
ObjForModel at 3.400...ok
LevelReady at 5.304....ok
1st frame - 106496K... ok