expert's idea is to start with one model, and when it gets shot ent_morph into another model which only represents the lower half, and ent_create a model that represents the upper half (immediately, and placed where the old model was so it still looks the same). some vertex adjustments (vec_to_vertex or however it works) to adjust the position where one model starts and the other ends to where it was shot (on a fairly even tree texture the stretching won't be noticed). finally, make the top entity a phent and watch it go.

i have a couple of ideas for SSS (i'm an ambitious one) and plan to do some experiments after i finish school (final exam EVER on this coming monday!!), but i have a lot of other ideas begging to be tried out so we'll see how far that gets.

julz


Formerly known as JulzMighty.
I made KarBOOM!