great screenshots not much special about the first one but the others are great. SSS is sadly very subtle, making it difficult to see what it is actually doing most of the time -- in this case the faces look great but the gentle lighting could easily be achieved with a subtle blurry environment map (for the reflecting of the sky's colour) and a very soft 1d sampler for the normal mapping. or the lighting could be done by an environment map as well (independent of the camera's angle and position). a lot of it is a good skin with baked ambient occlusion. the effectiveness of SSS would probably be much more prominent in a scene where the characters are casting shadows.

of course, that doesn't stop it from looking really impressive.

i'd still really like to see some shots on low- and medium-settings.

julz


Formerly known as JulzMighty.
I made KarBOOM!