about the enemy hits and animation and stuff: some of this is due to the video, some is due to the not realyl existant AIw e dont have. i told you that...

the level emptyness is true, partially, however, the visibility range is not short. its 15000 quants. its just an angle thing. i chose those angles to focus more on teh texture work and less on the visibility, but i see you dont like that. well, next time ill do it differently...

edit: also, this is a graphics demo, more or less. there is a story, explained on page 1 or 2, so.. yes there is a story...

Last edited by sPlKe; 02/11/08 11:34.