It sounds great , but I dont think I can ever make anything like that I guess I'll have to satisfy with my current 'lag behind' method So far I'm the only one working on that,and I tought about asking for help in a local forum (I mean Bulgarian) for a C++ coder , but I'm not shure I want another 'teammate' at this time.(Not shure if I'll give up after a few days)
I've added a simple log function to my project , and after the next test (with 3 clients) , I'll have the 'almost final' numbers on bps & rel/unrel.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201