I'm going to add 'interraction' with objects tommorow for a start , creating objects by request from the client...
I'm giving up on the idea for Dead reckoning , because I do not know of another way to move objects without c_move or ent_move (except for non-collision my.x += ) but maby I'll remove gliding,so that it can send & update the same pos as predicted. I'm not shure yet.
fastlane , how many people are on your team? sounds like a very big project


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201