so i thought id test something, so i made a room with 4 different textures

c_trace(plBiped01_entity.x,target_pos.x,IGNORE_ME + SCAN_TEXTURE + USE_BOX);
if(tex_name) // An entity was hit?
{
draw_text(tex_name,200,30,vector(100,100,255));
}

no matter what it shows up as the one under me. and as i said earlier the origin is in the middle of my character so that makes no sense heh